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Twisted Metal was in development for 3 years, which means they had to pay 35 developers for 3 years for it. The average programmer makes 55k per year.

Let's do the math.

55k x 35 x 3 = 5.7 million USD for the staff.

+ marketing

+ distribution

+ technical equipment

+ Lots of other stuff like rent, taxes, travel etc

--> At best it just broke even.

Now you do the same thing with Starhawk, Playstation Move Heroes, Motorstorm Apocalypse, Socom and a couple of others.

That is the reason why the PS3 is not as profitable as Sony hoped. The reasons for the situation whole Sony is in are different. One is that they are not innovative at all.



Imagine not having GamePass on your console...