By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Scoobes said:
sensebringer said:
wfz said:
sensebringer said:
Somebody explain this to me please:

e3.Nintendo.com:

Video Output

Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.

http://e3.nintendo.com/wiiu/

By the comments in this topic I am understanding that Wii U can only run games on 720p. What I am missing?

Games can be upscaled to higher resolutions, but it's different from "natively" displaying in those resolutions.

Could you explain the dfference please?

In the context of games:

Native: The developers and artists have created and designed the models and textures at a high resolution. Thus, the artwork has all the details intended by the artists.

Upscaled: The developers and artists create assets at a lower resolution and are then upscaled. The computer basically fills in the missing details with similar coloured pixels and will generally give a slightly blockier image. The clarity of the final image differs depending on the upscaling algorithm. 

Thanks!