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Zim said:
SvennoJ said:
I hope they'll take their time to get it right and not start cutting content all over the place to get it running. It can always be a launch title for ps4.
Anyway they better include a developer diary / documentary on the disk to tell what all the difficulties were.


Making it a launch title for PS4 would likely be ridiculously difficult. 

They are struggling with technical issues. We can assume to try overcome these they have had to make the game VERY specific to the PS3 architecture. Now all rumours point to Sony completly ditching the style of architecture in the PS3 and going for a more standard one, possibly with emulated backwards compatability not even being possible. Trying to then change the game to fit on the PS4 would be immensely difficult. 

I suspect they would in fact basically have to rebuild the game from scratch to do it. The problem then is Team Ico only have experience of making HD games on the PS3, so it would be a whole new ball game all over again. 

I mean it could happen but I suspect they would literally have to be the first developers to get dev kits for the PS4 and even then get them earlier than usual and get some help from outside studios. 

I think it's more plausible that they run into a difficult to fix game breaking bug like BlkPaladin said. Problems with memory and not enough cpu power can be fixed a lot more easily by dropping resolution, lod distance, etc. They showed with SotC that they aren't afraid of pop up and stutter.
It's more likely that they ran into problems with this huge autonomous character in the world that you need to progress and all the possibilities and different outcomes that opens up.

It shouldn't be to difficult to port the code to a much more powerful system. SotC runs very well too on the ps3 and must have been coded to the metal too on ps2. However I still hope to see this on ps3.