By using this site, you agree to our Privacy Policy and our Terms of Use. Close
comawhite94 said:
[snip]

Take the Xbox 360 and PS3 for example. They both started off slowly, with lean lineups and relatively bad press in their first years (with RROD, and high price points, respectively) but slowly released AAA every year, added new features, and became the beloved systems we know today. The Wii on the other hand, started out incredibly strongly with Twilight Princess, Excite Truck, Wii Sports, Warioware, Metroid Prime 3, and Super Mario Galaxy all in its first year. It was so jam packed that Nintendo had sparse lineup from Fall 2008-Winter 2010. This is why, in my opinion, that only having a few 1st party games is acceptable to me in the Wii U's lineup. It is in Nintendo's best interest to have their studios constantly releasing a few games at a time, instead of having a ton of games one year, none for the next two, then a packed lineup, then none, etc.

[snip]

Overall, this was a very 'meh' E3, but not as bad as some made it out to be. The Wii U could still recover. It's too early to tell.

Welcome to the site :)

I just removed the parts which I won't be talking about, helps save space. 

I agree with what you say about Nintendo having too big on an opening year window line-up for Wii, but your point of the PS3 and 360 starting off slowly only to build up, that is true, but crucuially, 3rd Parties were all over those systems. This is unlikely to happen to WiiU imo, the WiiU needed a huge launch line up and has to have steller sales in the first year to help gain the third parties, the launch line-up doesn't have that, just one years time after WiiU launchs, at least one other system will come to the market, if not two! According to reports, WiiU won't be able to run Unreal Engine 4, which is going to be the base engine for most 3rd parties next gen. Without UE4, the WiiU's games will have to be built up specifically for it, unless the WiiU has insane sales first and second year, third parties won't care :/