noname2200 said:
Hey, welcome to the site! I can't say I agree with everything you posted. The launch window stuff looks pretty good for a launch, yes, but it's disturbing that we're getting almost nothing for what's beyond this holiday. Doubtless we'll be learning more as time goes on, but since they're trying to convince me to plunk down a few hundred bucks on their newest machine I need to know that there's plenty of great stuff coming up in the future as well. In light of the emphasis they've been placing on third parties recently, and the paucity of first-party games they showed, I also need to see much more on that front than a few year-old ports and some (not all) of Ubisoft's multi-plats. What they showed would have been acceptable, albeit still weak, if this was the system's fourth year. But for something that's coming out in about six months, this conference fell too flat. They needn't show all their hand, or even reveal more than a name or brief teaser for a handful of their other titles, but it'd be nice to not be kept completely in the dark. Regarding the graphics, I don't personally care much myself, but Nintendo does have a strong history of great graphics, even in recent times, and I don't see why they couldn't have used at least one of the three first-party games they showed today as a demonstration. There's nothing in Nintendoland that inherently means they couldn't have used it as a graphics powerhouse if they were so inclined, for instance, while Mario games like Galaxy and 3DLand are some of the more beautiful games on their respective systems. Pikmin is also quite nice graphically; the original even came out near launch, and was a good demonstration of the system's graphics horsepower. I agree with your sentiment that pretty graphics are already dangerously close to not being "worth it," although I'm unsure if they agree with that. For their sakes, I hope so. I'm also fine with the number of Mario games. Four in one year is certainly not unprecedented, after all! I'll admit that launching two 2D platformers so close together is novel, although I have faith that they'll be strong enough to stand on their own. I didn't have much hype going into the conferences, so I wasn't exactly disappointed, but this E3 has certainly not delivered as much as prior years. With luck this is just a blip on the radar. Although it'd be nice if all the conference presenters started being more efficient and effective in their presentations: too many of them go on for far longer than their content warrants. |
Solid points, and I think many of them come down to subjectivity, but I will say that regarding graphics, I was speaking in more of a technical sense, not artisitic. Nintendo's first party games like Mario Galaxy look good because of design, not because of texures, lighting/particle effects, polygon counts, etc.
To me, this E3 validates a theory I've held for a year or two, and that's that the extended life of this generation, along with the potential increase in dev costs on next gen platforms has lead, in part, to creative stagnation today. It feels to me like everyone (Nintendo aside) is afraid to move on to new hardware becuase of the financial risks involved. As much as we say that game consoles don't compete with smartphones and tablets, the fact remains that the mobile market is booming, and not every consumer can afford or dedicate time to both. And aside from the higher dev costs already mentioned, there is the uncertainty of the economy. Some are predicting that the recovery from the collapse of 2008 is just a temporary illusion that can be undone anytime. There is still a lot of uncertainty and unemployment remains high. Thus, people are spending less on luxuries like entertainment, and what money they do spend on it is spent on well known brands to avoid the risk of buying something new and having it be bad. This is why, at least I think, why games like Cod sell millions every year, while new IP's sell less. Thus, in the end developers make fewer new IP's and we're left with the creative stagnation (at least I perceive) at this years E3.
I'm not trying to paint a doomsday picture, but I think that gamers need to adjust their idea's of what a game should do. Not every game needs to have multiplayer, co-op, online, acheivements, DLC, etc. Ask yourself, would Dead Space really have been improved with a chatty co-op partner? Was the atmosphere of Bioshock improved with multiplayer in its sequel? I think gamers need to stop looking at games as a bulleted list of necessary options and ask themselves what additional content would add to the experience of game X, given the context of the game and the game's strengths. Also, devs need to quit wasting time and money on unnecessary costs. Would it really improve the game to have the state of the art lighting and physics engine? In most cases, probably not. Budgets vary from project to project, so it's hard to give all encompassing advice, but I do think that devs need to be smarter about the costs of making games with out obsessing over their bottom line. Once we can acheive this reality, then we won't have such a boring, predictale E3 showing like this year.
So...yeah. Bit off topic there, but still good discussion nonetheless imo. :)
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