Chandler said:
The Last of Us looks incredibly beautiful, but it also looks just as linear as Uncharted. The gameplay sort of confirmed that you can not really explore this city. You had to climb that bus and you had to go into that Building and you had to climb that ladder. Everything else was blocked with debris. The only open areas are the "battle arenas" where you fight, just like Uncharted. Admittedly, the Battle System, albeit scripted as hell, looks way more entertaining than Uncharted but I just can't stand this sort of Game anymore. The last 3 Games I played were Uncharted 3, Uncharted: GA and Max Payne 3. I'm just sick of this.
God of War is just another quick time gore fest, pushing that square-square-triangle to oblivion. The Demo was incredibly boring to watch.
No Gameplay of Beyond was shown (Yes I know it was ingame graphics, but there wasn't any playing in this "game"). Given the history of the developer, this could very well be yet another QTE fiesta.
Watch Dogs, was a game. A real fricken game, with using buttons and doing stuff and roaming and exploring possibilities. And then at the end when it zoomed out and revealed to be Multiplayer, mind was blown. Watch Dogs best of E3, no contest. |
Just because TLOU looks linear doesnt mean its bad, who says games have to be open world to be good? Linearity has worked for Uncharted series and they won GOTY awards. This E3 has shown that many games have taken inspiration from Uncharted: RE6, Tomb Raider, Splinter Cell etc. God of War Ascension is just GoW, solid and epic game. If you think that was boring then you probably never played God of War games in the past.
Beyond looked absolutly stunning, eventough we havent seen gameplay, we know the developpers make crazy AAA games.
Watch Dog was great, but I dont think it was greater then TLOU. Both looks to be doing the best in their respective genre.









