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Uncharted started off like Tomb Raider but quickly veered in a new style in its sequels. I have tomb raider anniversary and Uncharted 3 and both play very different. I love Uncharted for its hectic gunplay and cinematic events but I also like Tomb raider for its exploration and puzzles. I really don't like what Tomb Raider is turning into. I was really grating my teeth at having to listen to Croft gasp, moan, and cry during the demo. I doubt I could take that for the entire game.

The things happening to her just seem too unbelievable that she can get up from it. In Uncharted Nate is a semi muscular guy who looks like he can take some damage and keep going. In most of the events in Uncharted 2 and 3 dangerous things were happening around him but he wasn't actually getting directly injured just pushed around. Nate just has a lot of close calls so when he gets up from one of these encounters the required suspension of disbelief is reasonable. Once I fell 15 ft. and hit the ground I was withering in pain for 5 minutes with a broken arm yet this girl falls gets stabbed and even steps in a bear trap and keeps going. There’s just a little too much suspension of disbelief for me. Nate doesn’t die from his adventures because of his durability and dumb luck. Lara gets through on her adventures based on her athletic skills and intelligence.

I bet most people who loved Uncharted wouldn’t like the original Tomb Raider. I’ve just about had my fill of the uncharted formula and I’ve already set Last of Us to be my last game of that style. If anything the new Tomb Raider will allow Xbox only gamers to have a taste of what they were missing from the Uncharted series.