mrstickball said:
Yet time has proven that given the choice of "Free" and "Expensive", they are going to choose free with a minimal reduction in quality, if or when it is available. If a device gives you a slightly degredated capability of another system, but at no cost, consumers will buy it up. Look at YouTube. it's not the greatest quality for videos, movies, or music, yet people clamor over it because its free. The same can be said for paid/free gaming apps. When users can get them free, they will clamor over them. This situation is the same way. Will the WiiU tablet be "Better"? Probably. Will consumers purchase it due to this differentiation? Not any more. Its the same thing with handhelds vs. Smartphones. There isn't enough differentiation between the devices, which has caused a significant reduction in market penetration for the new generation of handhelds. Primarily because they'd rather game on devices they already have than buy a dedicated system for it. |
Except, you know, that it HASN'T. 3DS is tracking well above the DS at this point in its life, and Vita is about where the PSP was. So where is the evidence that is the case, other than a vague feeling that it should be true.
I make games for mobile devices. I know first hand the limitations a touch screen only provide in gameplay. The limitations in actual game-play potential on home console games will be astronomical, not "a minimal reduction"
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