Khuutra said:
Click click click click click click click click click click click Christ, you remember the original Zelda had some of the hardest and most obtuse environmental obstacles in the history of the franchise, right? You haven't gone so far as to create this imaginary narrative in which the original's difficulty was based solely on combat, have you? |
Of course I don't want a grinding Zelda where you click hundreds of times.
Yes, I know. There was a lot of that NES, no hints and no idea where to go next thing. Any modern incarnation would fix that as well as make saving easier, have a map et cetera. All I'm looking for is to be down to half a heart and running from a group of skeleton knights. I never got that feeling from ALttP onward. It's all fighting one enemy at a time where each one is a mini puzzle using some gimmick item you just got. Also Diablo style weapon use would be pretty effective on a console, you'd have 4-5 skill buttons instead of a huge wheel of items.
I'm sure Blizzard would get a lot wrong, but they'd make the exact opposite mistakes that Nintendo have and then maybe we could see what a modern update of Zelda I would look like.