| Plezbo said: Ok, well honestly, physics is best done in a GPU too, because GPUs handle floating point numbers and linear algebra MUCH better and more efficiently than CPUs. My company specializes in image improvement for military and industrial applications. We use clusters of GPUs to accomplish what you usually would need a run of the mill super computer to do. Really with good programming and a solid code base physics should be easy with a modern GPU. Xbox and PS3 have REALLY bad GPUs because since the time that they were released, GPU tech has jumped as much as CPU tech did in between PS and PS2. Also, what you are talking about is an enthusiast usage pattern. Hardware that powerful is top of the line desktop stuff. Save your money and just build a PC. Also, the amount of memory that you would need to have in your machine to have Skyrim's environment age like I think you want to would be insane. Probably 48Gb would do what you want. I have a work PC with this much memory, it is for doing complex, physical modeling of changing environments, and what the effects are on different imaging modalities (I know this is vague, and confusing, purposely so, I don't want to get fired for violating my NDA, sorry). This would do well to simulate a changing world and do things like keep track of damage to trees, how they grow afterwards, changing landscape due to storms and such. What you are talking about is probably 2020 tech as far as game consoles go. |
The PS1 to PS2 comparison wasn't the best. N64 to Original Xbox comparison is more usable (The PS1 had outdated GPU tech to begin with, the N64 was less outdated when compared to tech of the time). Also, did you realize having 16GB of ram vs 8 GB of ram can cause gaming performance to decrease? More ram isn't always the solution.







