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I honestly believe we will see a sequel to this game. Microsoft hasn't given up on Japan, and intends to break into that market. Which is why they funded a number of exclusive games in this genre earlier in the generation. Once the competition closed the gap however. Microsoft was forced to seek competitive advantages elsewhere that would have a better return on investment.

That doesn't change the calculation however. Microsoft still needs good exclusives in this genre, and of much more importance they need a exclusive game series franchise. Not only does Lost Odyssey fit the bill on both accounts, but it brings a lot more to the table then that. This game out of the all the exclusives that Microsoft funded fared the best with critics and consumers. It is the highest rated, and has actually sold fairly well for what amounts to an unknown property. Hell it has sold well period, and has sold very well in markets outside of Japan. Making it the title with the widest appeal.

Really it just seems to be a matter of time. Eventually Microsoft is going to release a new console, and once that happens Microsoft is going to need two things generally speaking. Exclusive games, and games that balance out the library. So Microsoft is going to need exclusives in this genre. Further more once the new generation starts Microsoft is going to be tempted at making another run at the Japanese market.

Once the conditions conspire to make Microsoft covetous of such games. Their first move will probably be to bring out the best from their previous foray. They will want a sequel to establish a series, and they will want their first game to be the one with the greatest overall appeal. Which would make it the safest bet. You know what makes Lost Odyssey even better then the rest. It has real ongoing story potential.

What everyone in this thread forgot is that the real impetus behind the events in Lost Odyssey is still unresolved. The game is almost an aside from the point. The underlying problem remains unresolved or answered for that matter. Which is that the emotions in the mortal world are influencing the world the immortals come from. So once you factor in the damage the antagonist did in the mortal world. That creates almost endless possibilities for what the consequences of those acts were on the other side of the door, and for the dynamic at play in general.

Lost Odyssey had a acceptable ending, but it was hardly tied up with a pretty bow. There was a lot left untouched, unanswered, and unresolved. That empty real estate has a lot of potential for a whole slew of games.