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gumby_trucker said:
Aielyn said:
gumby_trucker said:
I like none of those ideas.

Whether you like them isn't really the point. The point is that one can come up with ideas without too much trouble. It's a bit silly to suggest that one couldn't make a better, fresh sequel. There's more than just graphics and online to improve.

The point is I want to see the series grow and achieve more recognition, as it deserves. Rehashing existing concepts with prettier visuals is just a way to make a quick buck while suffocating the game, creatively.

The think is that Endless Ocean is manly a game about exploring the sea in a relaxed and non competitive way.

What can they do to make it even better? Some of the ideas of Aielyn aren't bad (use screen to interact with fishes/treasure for example).

Personally I'd like a better level system and story. For example : Starting as a newbie, your first explorations are based around low deep waters (near islands) and as you spent time researching/exploring those areas you could gain levels allowing you to go deep into the sea, and then deeper, and deeper, ... until you are finally good enough to explore that very deep spot of the map where your **insert relative here**/ boyfriend or girlfriend / the mentor you had at the beggining of the game /etc. disappeared.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.