Scoobes said:
XIII gets hate because it was riduclously linear and was nothing but fights interspersed with story. In a 50+ hour game you expect some variety and FFX offered that in the form of the the temple puzzles and the Blitzball mini-game. Even though X was very linear it also had more freedom in that it actually had branching paths from the start and you could return to any of the areas once you got on the airship. It also did a much better job of allowing the player to explore and discover elements in the world with stuff like the the Al Bhed primers teaching allowing you to learn their language rather than forcing you to use a datalog/encylopedia. Another complaint about both XII and XIII is the battle system becomes far too automated and removes the player. Personally I didn't think it was too much of a problem in XII as you strategise before hand but I can understand the complaint a little in XIII. X on the other hand gave complete control of your party, allowed party switching mid-fight and was an appropriate evolution of the old ATB system. Basically, whilst FFX was linear and suffered from a number of problems associated with modern FF's (I'd go as far as to say it was the starting point of the problems), it still retained some of the classic elements of Final Fantasy. Oh, and yes, the dialogue was atrocious but is often forgiven because it was the first game in the series to have voice acting. |
Totally agree with Scoobes.
I really liked FFX also because of the Sphere Grid, probably the best growth system in the FFs that I've played.