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mantlepiecek said:
Jay520 said:
Sal.Paradise said:
BasilZero said:
Sorry this might be a noob question...but what exactly is cloud gaming ;x?

 

Instead of local processing hardware (your console) playing the game, your controller inputs are sent to a remote location where all the proccessing is handled, and then 'video' of that game is streamed right back to your tv.

It means that the power of the device you're playing on does not matter, as all the proccessing is handled at another location. The only thing determining the quality of the games is your internet connection. 

 



Wouldn't lag be an issue?

Yes, it is. Which is why it will never be the future unless we have lag-free internet.

Unfortunately that isn't the only issue. For people who don't have unlimited bandwidth streaming games probably isn't going to be reasonable anytime soon. 

Latency is a massive issue though. I just did a test on the Gaikai site where I am now. Looking at speedtest the connection is 50% faster than the global average. And is faster than 50% of users in the U.K. (which I guess makes it's pretty much smack bang in the middle average here?) . Although I suspect your average speedtest user has a faster connection than normal. Despite this input lag was still very noticable on a sinlgeplayer only game. Tested with Rayman origins and Bulletstorm as I know how they should feel. Rayman was playable but felt bad. Bulletstorm was incredibly difficult to play and felt atrocious. 

Cloud gaming is definitely the future but I still think it has too many disadvantages in the coming years. I think we will easily get another generation in before it's competitive.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.