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Scoobes said:
Jay520 said:
Scoobes said:
Disagreed with all of them. If implemented properly then all those elements you mentioned can work nicely in shooters. There are far worse trends in shooters.


like...?(serious question)

Off the top of my head:

Nearly every game having regen health

I actually like this. I hate searching for health.

Limited weapon system (only 2 weapons? Works for some but sometimes you just want a ridiculous arsenal)

Agreed. Especially for Sci Fi games. I'm fine with this in a Military shooter.

Having a single button for multiple functions

It depends oh if the functions overlap too much. Like trying to pick up something and talking to someone.

Overly heavy focus on competitive multiplayer to the detriment of campaign (i.e sub 7-hour campaign modes, piss poor AI, generic story & characters)

Agreed about the AI, generic story & Characters. I'm ok with a sub 7-hour campaign if it is a great ride from start to finish. I don't really care about multiplayer unless it's co-op.