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@THE1

you are new to the TPS genre, so I will forgive you.

Let me just say something about #3 though. You know how seamless shooting is in Halo right? You can shoot whenever you want without zooming in which causes your character to stop or limiting your view. This is how old school TPS were. The camera was above the character and so were the crosshairs. Like Halo, you could shoot without causing a big change in character movement or camera change. It was seamless. With today's TPSs, not so much.

I'd say it works in games like Resident Evil or Dead Space, because of their style of gameplay.