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My main problem with modern shooters is:

- They're not fast enough.  Plodding around on CoD or Battlefield isn't a lot of fun for me, Timesplitters showed that console shooters could be fast.  Quake III was hella-fast, a good benchmark for PC.

-  They're too serious.  Again, Timesplitters.  My god, that game got the humour so spot on.  Team Fortress 2 nails it as well, but they seem to be just two in a sea of 'this is super serious' shooters'.

- The weapons aren't a lot of fun.  I think I have a 'type' of shooter that I like and it's really died out this generation.  Something like Quake 3 had the rail gun which was just silly amount of fun to play around with.  Rocket jumping with the rocket launcher.  Timesplitters had loads of cool stuff, my favourite was using dual flare guns.  Only game I've seen this generation even take a stab at enjoyable weapons is Resistance.

- Choice of colour palette.  This might be a silly one, but I find that a lot of modern shooters stick to a really boring colour scheme and it just annoys me a bit.  Resistance's over use of grey.   Modern Warfare 2 used a lot of yellow/brown.  Halo gets it right.  Bright coloured Spartans, beautiful environments.