PullusPardus said:
You take on a level any way you want, By car? by walking? , Stealthy? ...ect
Call Of Duty IS Linear, Battlefield 3 is linear, Uncharted is Linear, Medal Of Honor (the last one) IS Linear You take on a level only the way it tells you to do, you can't do it any other way, example on Call Of duty's EVERYONE favourite mission the all guillied up one, it shows you where to go and tells you when you have to hide and when you have to shoot and exactly when you have to move, if you don't do that, it replays the part you messed up on, basically, its all handholding. On Bad Company there is a similar mission , but you have the choice of either doing that, or WALK SOMEWHERE ELSE and snipe from afar, OR bring a car and ambush OR tell your squad mates to do it for you OR OR OR ....ect See? thats the difference, Call Of Duty your squad's movement and enemy movement are all scripted, same with uncharted and all the shooter listed above
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I don't remember having many choices playing half-life 2 and in Uncharted there are plenty of places where you have the option of stealth or sneaking around enemies. But this is irrelevant to my point, which is linearity isn't necessarily a bad thing.