IIIIITHE1IIIII said:
Runa216 said:
IIIIITHE1IIIII said:
Yeah, they all have potential. Question is though if people are willing to spend money on both a home console version and a portable version with less content. Because that's a lot of money.
I guess we'll see soon enough.
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Funny, the DS proved that in many ways people are MORE willing to buy portable versions of games, or at least are just AS willing. Mariokart DS and NSMB for the DS were both massive sellers. Basically, your argument fails. See, you're saying that the only games that sell systems are huge franchises like Call of Duty and Grand Theft Auto, then insinuate that it wouldn't be worth buying on a handheld when you have it on a home console. The only things that would make a handheld worth having would be original titles or handheld exclusives (pokemon), but the only games that sell systems are ones that can be found on consoles. In a roundabout way, you're basically saying there's no reason to have a handheld. Kind of ignorant if you ask me.
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Bolded: People use their cellphones for portable gaming. Epic gaming experiences that you get from titles like Uncharted are much better suited for when playing at home.
Italics: No, I'm saying that the audience that Sony is trying to catch wouldn't have a reason for it. A hardcore gamer wouldn't play Call of Duty or GTA on the buss.
The DS/Wii software comparisons are invalid since they both are casual titles (unlike Cod/GTA/AC). NSMB is not very different (if at all) compared to cellphone games.
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Actually a large perecentage of a COD/GTA/AC sales come from casuals.