HappySqurriel said:
The gamerankings average for Killzone was 73.1 and for Killzone: Liberation was 78.7; Killzone Liberation was also a smaller project released on a platform with less competition. My initial point was can be explained with an analogy ... If you take a C student and give him/her a tutor in the next grade he/she has the opportunity to become a A+ student; if you take that same C student and have them skip 3 grades they will have difficulty becoming a C student even with a team of tutors. A PS3 project is way larger and more complicated than a PSP or PS2 project, I'm not sure if it is realistic to expect a developer with games that average below 80% to suddenly produce a game that averages 90% (or better) while they are trying to deal with the added complexity and scale of a PS3 project. Surfer Girl is playing the averages ... 95% of development teams with the history that Guerrilla will be unable to produce an 80%+ game, 4% will be able to produce an 80% to 90% game, and 1% will produce a 90%+ game. |
Yeah but Sony NEEDS a first party FPS producer, they saw SOMETHING in Gorilla Games and went with them. Insomniac obviously doesn't "need" Sony to survive, the same can't be said about GG. I figure anyway I look at it from here, this is the worst it can get, they have some experience now (1 decent, 1 good) game out, and from a technology point of view they're certainly not lacking.
Hell even on graphics alone, this "run of the mill" shooter will at least be solid, and great looking :P Worth a purchase in my opinion. Do I think R2 will be better? Oh hell yeah :P But who's to say I can't own both?
Plus with as many dev's that have been added to the KZ2 project, I could almost consider GG to be a brand new company lol.
From 0 to KICKASS in .stupid seconds.