Viper1 said:
Incorrect. The discs and drives must come from Matsushita. You can't take a blank Blu-ray writable disc, write game code to it and expect it to run on a Wii U test kit. I explained in my post above what the optical media is.
And where have you heard of devs writing their Wii code to standard blank DVD's? They were all written to special Matsushita discs, not off the shelf DVD media. |
Aw, okay...my bad. I just assumed that Wii development was similar to PS2 development in that way. Despite the PS2 also using proprietary discs developers and publishers used to use bog standard DVDs for PS2 development and testing. I've never worked on a Wii title myself - just PC, Xbox, PS2, 360, PS3, PSP, GBA and DS titles.
The fact remains that despite the Wii using a proprietary disc for software, the drive itself is a bog standard DVD drive with software ( the Wii OS) preventing the use of bog standard DVDs. If it was a hardware issue, ie. the DVD drive isn't a standard DVD drive at all, then you'd only be able to enable the recognition of bog standard DVDs by chipping it.
And it'll be the same with the Blu-Ray drive in the U. It'll be a bog standard Blu-Ray drive with software preventing the use of bog standard Blu-Ray discs. And because of that Homebrew will be able to insert the codecs neccessary to play Blu-Ray films via a Media Player.