Eliminating screen tear and frame rate drop when there's lots going on on screen is the kpi for next gen IMO, along with various improvements in physics, graphics etc. 30fps is fine in my book as long as it's rock solid.
I wonder if 60fps will ever become the baseline for consoles. Devs will always want to put more onscreen, more detail, more things happening, higher resolution. With each succeeding generation the increase in power will largely be directed towards those elements, which will inevitably mean less resource devoted to fps.
PC will always have the superior grunt, and if consoles want to stay in the same neighbourhood visually then fps will be the first performance metric to be sacrificed.
If Carmack wants 60fps std then he might as well stick to PC for a while yet.
Has his legendary status taken any sort of hit after the not so great receoption of Rage? I guess he's still a tech guru 'cause he knows his shit when it comes to bits and bytes. But in terms of what it is to be a legendary game dev being a tech guru isn't enough. 80 Meta is a good score, but it hardly warrants legendary status to the dev.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
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