By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Press_the_Button said:
Garcian Smith said:
No. In fact, consoles regularly save gaming from the stagnant and backwards-looking PC market, which, at the moment, is populated by mostly a bunch of nerdshoes who won't even touch a game if it requires a joypad or doesn't have at least 25 different hotkey controls.

Oh dear, you are so, so wrong with that.

Firstly, I've not yet seen a PC magazine slag off a game for needing a joypad and PC magazines are the most likely place to find “nerdshoes”.

Secondly, the PC gaming market pushes the market forward through constant innovation. In the period when the PS3 and Xbox360 start getting long in the tooth and developers can’t get more out of them and before the next generation of consoles gets launched, it’ll be PC game developers, using the PC’s multi-core processors, more memory, better graphics cards etc. to learn how to program better AI, develop better graphics etc. in readiness for use in the next gen of consoles games.

Thirdly, most of the current popular genres on the consoles originated on the PC – the PC was doing FPS long before Halo/Goldeneye etc made it popular on the consoles, so too was it the birthplace of to RTS's and MMO's - which will be popular on the Consoles before too long. Games such as Civilization, Spore, The Sims all started on the PC and were perfected on the PC and have/are increasingly migrating to the Consoles and becoming popular games there.




 I've seen several magazines do so - taking off at least a few percentage points for no keyboard support. Anyone remember the Resident Evil 4 port for PC, for example, where PC gamers were outraged over the fact that the game required a joypad?

The PC gaming market has long since ceased to be as innovative as you say. While you could make such an argument for the period up to the late '90s/early '00s, for several years now the PC market has been cranking out generic MMOs, RTS/strategy games, and realistic sims, while consoles have got most of the truly innovative games. The last PC game I remember really pushing the envelope of gameplay, AI, and physics was Half Life 2, and now even Valve is regularly releasing games for consoles.

Other than that, when is the last time that  the PC market produced a  truly groundbreaking game like Baldur's Gate, Deus Ex, Thief, or Starcraft?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom