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PC is dying in America, and other places for many reasons:

#1. Console/Portable gaming is more accessible and easier to understand. Rather than having a full QWERTY keyboard for a given game, you have a small number of buttons.

#2. There is no (or atleast a much decreased) arms race of PC specs. The same system I play Condemned on X360 on, will be the same system I play a new game from 2010 on. The same can't be said for a PC for $500.

#3. Vastly less technical issues exist with console games. Have Windows Vista? Too bad - you can't run half of the games out. Got a Mac or Linux? Same boat.


PC gaming is a quickly dying breed. Look at UT3 and Crysis sales. Look at Bethsada, a PC-only developer quickly jumping ship with Oblivion and Fallout to the X360 and PS3 - there are economical reasons for doing such.

Some PC games can be very profitable, but are kind of like the "Wii" games - with mediocre graphics, and a focus on profitability - World of Warcraft has crap for graphics and installs on CDs, yet is the highest revenue-generating game out there. Galactic Civilizations 2 turned a profit within a few days of release. But for every good story, you have alot of bad PC tragedies with too much Q&A issues on PCs, and too short deadlines - shovelware and unfinished games are nowhere near as bad on consoles - go try the 1.0 version of Two Worlds versus the 1.1 X360 version. Big difference.



Back from the dead, I'm afraid.