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mjk45 said:
lestatdark said:
And people wondered why the Servers were shit on release day . I don't think even Blizzard imagined that so many people would get the game day 1.

Well obviously they had a fair idea . 1.2m as part of the WoW annual pass plus all the digital sales + pre orders topped off by shipment demand , all this coming off a game who's chest set what still  in the top ten US sales up to 2009 ,and it being franchise that once held the pc record, this along with the fact that after a 12 year wait day one demand was going to be well above average ,that coupled with past problems with online server shortage and associated problems from other games that only had MP as the online component, let alone one of this scale with an always online model should have told them.

Oh I don't disagree at all, I just think that the day one afflux was insanely high. No one was predicting those numbers, even in the most optimistic predictions. Still that doesn't excuse them for all the continuous server problems that are still around, they've had more than enough time to at least stabilize them (plus they've done a lot of server updates but we still haven't seen any effect).



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