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lestatdark said:
And people wondered why the Servers were shit on release day . I don't think even Blizzard imagined that so many people would get the game day 1.

Well obviously they had a fair idea . 1.2m as part of the WoW annual pass plus all the digital sales + pre orders topped off by shipment demand , all this coming off a game who's chest set what still  in the top ten US sales up to 2009 ,and it being franchise that once held the pc record, this along with the fact that after a 12 year wait day one demand was going to be well above average ,that coupled with past problems with online server shortage and associated problems from other games that only had MP as the online component, let alone one of this scale with an always online model should have told them.



Research shows Video games  help make you smarter, so why am I an idiot