I'm gonna give you the benefit of the doubt and assume you're not a troll, which is pretty silly I know, but still.
So I have to ask, did you actually do any research into these companies you're having a go at, or did you just list the ones you knew & the games they made and let at it from there. You did? Good, because it'll allow me to make my own counter-list:
Evolution Studios:
Agree to an extent. Motorstorm was doing fine after Pacific Rift but Apocalypse was poorly handled. I very much enjoyed the game and was very excited about it, but the constant pushing around of release dates and marketting ruined sales. Not sure what else they could have done about it really.
Guerilla Games:
Completely disagree. I think you've confused the numbers 1 and 2. On the PS2, Killzone 1 was supposed to be the Halo-killer, most awesome IP ever, best thing since sliced bread (I have PS2 magazines from around that time, I'll have to try and upload them for you).
It wasn't, and it flopped. This gen, they've turned what was essentially a dead IP (less than a million sales) into probably their best FPS IP given how Resistance went downhill. Yes, it's not Halo - but no-one was expecting it to be Halo after the disappointment that was Killzone 1.
Killzone 3, meh. Don't own it, have only read a few reviews about it - maybe you're right about that one.
Media Molecule
Agree to an extent. Missing the holiday season was probably a pain for sales. What can I say, Sony just don't seem to impose stupid deadlines on developers.
Naughty Dog
Kind of disagree. I think the reason Uncharted 1 didn't sell well was because honestly - it wasn't that good. Eek, I know. It wasn't an awful game (it was stunningly beautiful, the platforming was enjoyable) but the shooting got questionable towards the end and it was short with no multiplayer. It got the sales it deserved and the reviews, I feel, were a bit kind to it.
Is 5.5 million low for Uncharted 2? I don't feel like it is. Improves by more than a million on its predecessor, just like GoW2 did with GoW1 (using as comparison for a new franchise this generation). Didn't lose sales between sequels like Resistance did.
Polyphony
Agree. Nothing to say about this. I like that Sony gave Polyphony they time they needed but Gran Turismo was (is?) huge, should have been pushed harder.
Bend Studio
Disagree. Sony needs at least one of its studios to specialise in handheld games if it's going to be in the market. Having Bend do it is as good a choice as any. Heck, I'd love to see them make a new console Syphon Filter but I respect what they've done on PSP & Vita - they did really well with the IP's they were given.
Cambridge Studio
Disagree. Now - truthfully - did you just look at the Wikipedia page of games they've made this generation and nothing else? Because right below that there's a list of games they've contributed to, including Heavenly Sword, WipEout, Killzone 2, EyeToy and Playstation Home.
They're a hard studio to defend because they haven't done too much, that's right - and that's why they're being restructered. But they're the games they worked on between 2005 and 2008, even a tiny bit of research would have shown you that.
Japan Studio/Team Ico
Team Ico - Agree, Japan Studio - Disagree. You do realise they're not the same, correct? Japan Studio has collaborated to make games such as White Knight Chronicles, Demon's Souls and Gravity Rush this generation, as well as making a couple of their own (Ape Escape, Bleach).
Sure, they're not overwhelmingly stellar games (although I think that Demon's Souls is) but again you're saying that they've made nothing when they've made plenty - more than ever before, in fact. Did you bother to look them up?
Team Ico you're right about, they've just been mismanaged and it's a shame. I feel like they're the kind of studio that wouldn't benefit at all from strict management though, so it's all a bit subjective.
London Studio
Kinda neutral on your opinion for these. I feel like it's necessary for someone in Sony's roster to make the party/accessible games, and that duty was given to London Studio. You might not like Singstar or Eyepet, but they sell and someone needs to make them.
I'd prefer to have seen new IP's like Eight Days from them, but you can't have everything.
Santa Monica Studio
Completely disagree. Come on, you absolutely must be trolling with this crap. I'd say this generation in terms of developers has easily belonged to Santa Monica because of all the work they've been doing.
So they only solo developed God of War 3 - so what. They've contributed to absolutely everything else this generation - Pixeljunk, Fat Princess, Twisted Metal, Starhawk, Sorcery etc. They incubated Thatgamecompany - what they made wouldn't have been possible without Santa Monica. They're currently incubating Superbot who are making All-stars Battle Royale. They're helping Team Ico finish off The Last Guardian.
I genuinely think you're trolling now. But I'm nearly done with this post, so might as well finish it off.
SCE Studio Liverpool
I'm actually not going to comment much on this because I'm hugely biased. The studio is based near where I live and I would genuinely list them as one of my favourite developers of all time - WipEout is my favourite game series of all time. If they're mismanged or not I'll leave up to everyone else, but WipEout HD Fury is one of the higest-rated PS3 exclusives at this point.
Anyway, I think the biggest question to ask from all this is - If Sony messed up their console launch, overpriced their console AND mismanaged their studios, why are they still in the game? Why didn't Microsoft run away with the HD console sales this generation? Why didn't Nintendo get in there and snare the hardcore crowd?
Fact of it is I think all the big console developers made grave errors this generation, but Sony cleaned up their act and have really been pulling things together since about 2009. I do not think their WWS studios mismanaged on the whole, although a few of them could probably be cleaned up for better performance.







