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Yulegoat said: Don't praise polygon count, praise art direction. From what I understand, those are not in-game graphics. If they are, then they've spent a lot money on the art design alone. Great graphics add a lot to the atmosphere, but it's not about the polygon count, it's about great design. I wonder if there's still dumbasses 20 years from now, who brag with having a kazillion number of polygons on a single sweat drop, like that would make it a better game compared to a sweat drop of billion polygons. Someone already turned this into console war, which seems to happen with every topic. Wii doesn't compete in graphical part with PS3. 360 does. Wii games are best when they are built around personal actions like swinging a sword and I don't think the wiimote would enhance experiences with massive games like Lair, even if it had enough power. However, some types of point and click games would propably work with Wii.
no x360 doesnot stack up against ps3..................but in terms of PORTS most x360 games do. However OBLIVION being a port is graphically wayyy better than the x360 version. lol..........large,complex and better textures make the game graphically more pronounced. More polygons make it more defined.............that is why the water in LAIR is so detailed and lifelike . Thats solely because of more polygons per frame clearly after march 2007 x360 wouldnt remain on the shelves anymore