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vlad321 said:
lestatdark said:
vlad321 said:
Mummelmann said:

There is one thing that is starting to annoy me a great deal, I'm at the end of Act III on Nightmare, most mobs are a wash, even the Elites. But, out of all the times I've been killed on Nightmare difficulty, 90% of them are upon mob death, they have silly post-mortem attacks like explosions, freezing and (gasp) Arcane Sentinel Orbs that fry you with lasers. Is this how they plan on making the game difficult? I didn't run into a single hard enemy on Act I, because none of them had instakill abilitites on death.

Feels like a cheap shot.

vlad; the health globe system is kinda broken, I'd agree, I know I praised it in the OP but I'm getting a bit tired of globes dropping behind boss gangs when you're forced to retreat. You keep moving backwards, slowing, shooting and dodging and using a health potion, you finally kill the boss group and have a long trail of utterly useless health globes ahead of you.
Feels kinda like regenerating health in FPS games at this point.

Why remove the old potion system? The whole annoyance with potions was that they took up a lot of space in your inventory, that issue is solved both by potions taking up a single slot with stacks of fifty and every single item taking far less inventory space. Potion drops are also very common, there is no point in such a high drop rate when there's a long cooldown.
Also, the inventory system, allbeit less annoying that the one in Diablo II, simply doesn't make any sense to me. Two small gems essentially take up the same space as a large two-handed hammer or a suit of armor.

Still not too pleased with the difficulty, I remember seeing the Blizzard video where they talked about tweaking the difficulty to the point where testers said "Stop!" and then doubled it. Well, either they're talking nonsense or the baseline difficulty is just really, really low (the latter is by far the most likely since this game is designed to appeal to groups outside of diehard Diablo fans as well).

Hoping for a real challenge in Hell mode!

Edit; glad I didn't write what I thought about, that the server issues are largely resolved for EMEAA. I can't log in due to server issues now...

Go Blizzard!

I died 3 times in Act 2 on nightmare, twice because I teleported in the middle of a screen full of mobs, with absolutely zero spirit. Lastly, because Belial explodes or osmethign when he dies, and I died quite literally as my loot was being dropped. I'm not entirely sure what happened there actually. But yeah, I finished act 2 nightmare at level 45, I also found a legendary weapon, and a ridiculously kickass fist weapon, so now even my little shadow kills things fast.

Act II nightmare at 45? Damn. I'm at 42 and I'm already in the last half XD. Only died once on Act II, because of those damn Fallen suicide bomber enemies. 

I have had the best ruby i could get in a helmet since act 2 in normal.

At Nightmare you can get better gems than in Normal, because you can use the Page of Jewelcrafting to improve Shen. I have a lot of Radiant Gems on various pieces of my gear (all of them Topazes, that way I have a huge Int boost that gives me 1.3K DPS).

Health is not an issue for me, I have about 4.5K at the end of Act II Nightmare, and my weapon gives me +37 HP recovery per hit (and since Firebombs with Flash Fire hit about 6 times per use, that's a recovery of +201 HP per second) I usually never go into the critical HP area now. The problem with the Fallen suicide bombers is that they do about 7K damage to all classes except Barbs and Monks (which have a natural 30% damage resist) and my armor only absorbs 33% of that damage.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"