By using this site, you agree to our Privacy Policy and our Terms of Use. Close
vlad321 said:
lestatdark said:
Lafiel said:
lestatdark said:

Then here's your problem. Substitute the Monk for a Witch Doctor or a Wizard and I guarantee you that you'll use 5 potions in the fight against the Butcher in Nightmare or more. There's a reason General chat is crowded with people asking for monks and demon hunters for Inferno and not every other class. 

I agree that the decision for the Health drop was ridiculous (I was against it the moment they announced it), but given the also moronic decision of putting an insanely large cooldown on potions that immediatly puts the less boss killer proficient classes in a huge disadvantage, it's one of those "lesser" evil scenarions.

heh, I didn't use a single one as a WD...  largely thanks to the healing wells in that area (and spirit walk + soul harvest/syphoon rune + spirit walk passive that progs when receiving lethal damage)

 

and without health drops I'm pretty much fucked as a WD

My problem was that I didn't have much Vitality going into that fight and I paid for it dearly. I couldn't even reach the healing wells before going into critical hp >_<).

@vlad321 - When I said that was your problem I didn't mean that it was your fault .

Diablo 1 didn't use acts, but it separated areas between floors. The Butcher was the "area" boss in floor 3 before you switched into the Skeleton King area which went into floor 8. 

True, but nonetheless, story-wise, until act 4 the game is very bleh.

The final problem is that levelling sucks. I am not looking forward to the next level anymore, because I will get something I eally dont give a shit about. In Diablo 2 I knew I would get 1 skill point and it would make 1 of the skills I want more awesome. Here it's just "yay, i shone briefly!" and that's about it.

The game is jsut lacking a lot, a LOT, of the small things which didnt seem that important in Diablo 2, but are actually what made the game fun to play over and over and over.  Also, levelling to 99 actually took a LONG time, there weren't many level 99s, so there was almost always something to do in Diablo 2, even just level. Here, not so much.

I actually liked the story and the progression that it has on D3, though I was a bit underwhelmed with the High Heavens presentation on Act IV and how "weak" Diablo actually is. One would think that being an amalgam of all the evils would make him again the ultimate evil described in all the lore they created. That part was a bit contradictory.

On D2 levelling to 99 took a long time because of a programming bug that was never adressed. After level 90, even if you levelled in the Throne of Destruction area, which has enemies with levels 90 and above that should trigger the bonus exp for high enemy level, the game actually discounted that exp from the base exp you'd get for being equal levelled to the enemies. With Baal that was even worse, because him being at level 99, the discount was even larger, which made levelling to 99 almost an impossible task (with a 8 person party or with a players 8 modifier it still would have taken 200 baal runs to go from 98 to 99).
Without that programming bug, a lot of people would have reached it, especially since boosting level 1s to level 90s was pretty common and easy to do (Hell Ancients and Hell Baal runs).

@Stefan.De.Machtige 

I haven't had any connection issues since Day 1 (EU server) outside the ocassional latency spike.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"