Horrorfest said:
I don't know though, still giving it a chance but from the way it seems, Crytek made the best decision making the game focused on a set path for 2 to avoid all of the problems from the first game. |
Chark is right you have completely missed the point of the game.
The island you on is occupied by koreans..which explains why there is so many korean soldiers. Also the game is very open and it gives the player the freedom to go about objectives as they please. You can play it like a normal modern day shooter, which is what i tried to do initially and is also the mistake most people make. That is go to the objective and just expect eveything to be nicely placed for you to kill. No. Chark nailed it when he said "It's a tactical military game, you need to understand your surroundings". Once you do that, you can then choose the way you want to go about specific objectives. Personally i liked thee stealth route which is completely possible. Perhaps not in the sense of other stealth games where the enemy is completely unaware of your presence, but it is still possible. I liked using a pistol, silencer, and the invisibility cloak. People complain about the length you get to use abilities but i actually think the short length was perfect and forces you to think about how to use it. It also mean that you are constantly having to use your abilities...
Its funny that you mention Crysis 2 as a step up...while i do think it was a good game in its own right, it completely failed as a crysis game. Using invisibility in the 2nd game was much less effective imo.
Also keep playing, the later levels become more linear, and might be more suited to your play style. Personally i thought the later levels werent as good as when you are on the island with all that freedom.







