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KylieDog said:
Play4Fun said:

Really not the same thing since Wii had an archaic, late 1990s architecture that made porting extremely difficult or impossible.

Wii U will be using a modern architecture.


Sorry but this has zero to do with anything.  If Wii U cannot match PS4/Nextbox visuals devs are not gonna push it, they just release half arsed efforts most of the time like they did on Wii.


*You used Wii as an example why devs wouldn't make ports for Wii U.

*I reply by showing how the situation of the Wii and Wii U are totally different.

*You say my reply has zero do with anything...right.

 

Anyways, I don't know where you get this idea that because Wii U won't be on the same level of power as PS4/720, that means devs won't put effort into porting to it. What's the logic on this?

PC is more powerful than PS360 yet devs put effort into ports for them. Xbox and GC were more powerful than PS2, yet devs put effort into PS2 multiplats .Not sure why you  keep pointing to the situation of the Wii, a console that didn't really have multi-plat support, as an example to support your logic when there are better examples that fits the situation Wii U will be in next gen.

If the Wii U has a sizable userbase for 3rd party games by the time the others launch, then logic tells you devs will want to make good ports so that that userbase will wantsto buy their games.