zarx said:
Also Epic have said that UE4 is designed for systems that are 8-10x the power of the 360 with the latest tech available. Using UE4 with some of the advanced features turned off my not be a good decision anyway, when they have UE3 that is already built with the Wii U's level of capabilities in mind. Especially if devs want to make cross platform games as UE3 has been upgraded to scale to next gen to the iPhone. |
Well the rumours I have seen circling around state that the Wii U is basically using a gpu based on one from 2010. But that it was more 2011 in it's capabilities. That would imply DX11 since it was the end of 2010, start of 2011 it started being used.
Using the funny internet multiplier technique. Rumours seem to be pointing to the Wii U being around 3x the 360. With Sony and MS I think the management would have to be insane to go more than 6-8x the 360. I would hope they both learned the lessons from trying to create monster powerful machines and suffering heavy losses the first few years. Iirc the 360's GPU was about as cutting edge as possible at the time.
We have to keep in mind that Epic like to talk a lot of talk. they were touting this new tech demo as making Samaritan look bad. It still possibly could in motion but I doubt it. They will push for 10x in the machines but I don't think they will get it (assuming 720 and PS4 are late 2013, which unless they want to lose huge amounts of marketshare they have to be)
You are right that the Wii U is going to be a different kettle of fish to the Wii. The wii was just too oudated. As it is though I see the Wii U being not too far from a halfway point between PS360 and 720/Ps4. The Wii U is also going to be a more powerful HD console that has a jump on the market, much as the 360 did. It will have a fair lead over PS4/720 when they finally launch. This bit may be optimistic but I am wondering if we will in fact see something from Epic at Nintendo's E3. Nintendo have been VERY vocal about pursuing middleware/ popular engine makers.
p.s. nice follow up screenshots for what developers can do with UE3 =D People seem to mistake art style and engine capability a lot lol.