By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zarx said:
Zim said:
Oh and also people need to keep in mind that from statements coming from Nintendo and Epic I would say it is all but confirmed that UE4 is on Wii U (fish meet water and all that). People forget that a big issue with the Wii wasn't that it was under'powered' it was that it was using outdated architecture and a lot of modern techniques simply couldn't be done on it. This meant getting UE3 on it was just too much work. This is why you saw mobile devices that weren't very powerful but had modern architecture able to support UE3 mobile.

All indications for the Wii U are that it will be a bare minimum of 2x more 'powerful' than the 360. But that 3x or more is far more likely. However that's not the most important part. It's that this time it will actually be able to handle modern functions. Wii U will see a version of UE4 (likely stripped down a bit and obviously not as amazing as these screens)


But the Wii U is likely again going to be a step behind as it is rumoured to have a DX10 class GPU rather than a DX11 class one. A GPU that was before the GPU compute revolution really took off, it's closer that the Wii but still lacking. And we don't really know if MS and Sony are not going to use GPUs that are bassed on architectures that aren't publically available today. 

Also Epic have said that UE4 is designed for systems that are 8-10x the power of the 360 with the latest tech available. Using UE4 with some of the advanced features turned off my not be a good decision anyway, when they have UE3 that is already built with the Wii U's level of capabilities in mind. Especially if devs want to make cross platform games as UE3 has been upgraded to scale to next gen to the iPhone. 


Well the rumours I have seen circling around state that the Wii U is basically using a gpu based on one from 2010. But that it was more 2011 in it's capabilities. That would imply DX11 since it was the end of 2010, start of 2011 it started being used. 

Using the funny internet multiplier technique. Rumours seem to be pointing to the Wii U being around 3x the 360. With Sony and MS I think the management would have to be insane to go more than 6-8x the 360. I would hope they both learned the lessons from trying to create monster powerful machines and suffering heavy losses the first few years. Iirc the 360's GPU was about as cutting edge as possible at the time. 

We have to keep in mind that Epic like to talk a lot of talk. they were touting this new tech demo as making Samaritan look bad. It still possibly could in motion but I doubt it. They will push for 10x in the machines but I don't think they will get it (assuming 720 and PS4 are late 2013, which unless they want to lose huge amounts of marketshare they have to be) 

You are right that the Wii U is going to be a different kettle of fish to the Wii. The wii was just too oudated. As it is though I see the Wii U being not too far from a halfway point between PS360 and 720/Ps4. The Wii U is also going to be a more powerful HD console that has a jump on the market, much as the 360 did. It will have a fair lead over PS4/720 when they finally launch. This bit may be optimistic but I am wondering if we will in fact see something from Epic at Nintendo's E3. Nintendo have been VERY vocal about pursuing middleware/ popular engine makers.

p.s. nice follow up screenshots for what developers can do with UE3 =D People seem to mistake art style and engine capability a lot lol.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.