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mitlar37 said:
lestatdark said:
TruckOSaurus said:
lestatdark said:
I'm having no trouble with the bosses at all in Normal, some are even too easy for their own good (Act II final boss), when they're supposed to be tough.

Probably that'll change a lot on the higher difficulties.


I've only encountered the SK and I must say I prefer this fight over bosses like Duriel who would rush at you and insta-kill you when you were not ready for it.

Meh, Durial would only insta-kill me if I was sloopy with my preps and even then only at Players 4 or above. Frankly I was much more scared about some mobs (like the Doom Knights pre 1.13c) than bosses on D2

I hated those with a passion. I just started Act II and at level 15 Witch Doctor I'm finding that my beloved Rabid Dogs are pretty much worthless now :(

I always used the dogs. They deal little to no damage, but they're only there to draw fire away from you on mobs, since you have no crowd control as a WD. Also, your Gargantuan will be the main minion, once you unlock it, so don't worry too much.

There's an amazing rune for the dogs also, Life Link, in which they absorb 10% of the damage dealt to you, so that basically means a 10% Damage Reduction and you just can't have enough of that.



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