naznatips said:
FFXII is panned by fans because it's ridiculously easy (I rarely even picked up the controller in battle), has a ridiculous cliche plot (George Lucas needs to sue), and the worst characters in the history of video games (Vaan needs to die a horrible death). Apparently the people you know in the "real world" prefer pretty graphics over good gameplay and plot. That said, getting rid of random encounters was certainly a step in the right direction. As was the removal of a fixed camera. Pre-emptive strikes are possible in recent Dragon Quest games such as Dragon Quest Monsters: Joker on the DS, which has no random encounters. Gameplay in the Dragon Quest series is always turn based, but does have some variety in that depending on what you are playing. To use DQM:J as an example again, you select tactics patterns and combination attacks for every member of your party before the turn begins. Sort of hard to describe, but it's an interesting unique system. And again, if you are going to add in more games, how about games like Baten Kaitos with card based battle systems? Or Tales, with active time linear motion battle systems. There is tons of variety in RPG gameplay. |
Just one question, if there is variety in JRPGs, then why are people saying very few ever actually break the mold? FPS seems to have the same problem. The only FPS released last year that seemed to break the mold was Bioshock. Does that mean that people aren't going to buy Call of Duty 4 or Halo 3? No. In fact, COD4 and Halo 3 were among the bestselling games released in 2007 and were reviewed really well.







