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mrstickball

That pretty much sums up the situation.  The limited scope of JRPGs isn't helping the genre's cause.  Gamers are demanding more interactivity, control, fruitful exploration and customization/options in their games, and this is seen across the genre board.  Pressing X to ATTACK or ITEM as the primary and practically sole interaction with the game world doesn't cut it anymore.  As for turn based combat, even that's  handled better in Japanese tactical RPGs than in 'regular' JRPGs, with stories to match (I would even say FFT has much better writing than the series proper)