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Turkish said:

It wouldve been better if you gave us the article too with the link:

 

Earlier today, creator Markus 'Notch' Persson revealed via his Twitter feed that the console version of his game was profitable within an hour of going on sale.

However, his Tweet then set off a little consternation at Fez developer Polytron, who suggested Notch might have been singled out for preferential treatment by Microsoft.

"How did you get those stats from MS?" asked Phil Fish's crew. "We still don't know exactly how much Fez sold almost a month later. You get stats in 24 hours?

Notch replied: "What? Really? I thought it was standard procedure! That sucks. :("

The Fez studio then stated that "standard procure [sic] is: you find out how much you sold when you get your first check 3-4 months later."

"You're also getting free updates," they added, "which is something every other developer on the platform is told is simply not an option."

Notch responded by explaining that "we had to fight for that, and we got a limited number of them. Not sure why they don't like it."

XBLAFANS

Polytron, following up on Mojang’s reporting of Minecraft figures based off of Xbox Live leaderboards, tapped Microsoft on the shoulder and questioned them as to whether or not the leaderboards are a legitimate gauge for sales numbers. As it turns out, just as the Fez developer had earlier alleged, they are not. “Hey so, Microsoft got back to us about sale[s] figures,” the studio tweeted. “Turns out the leaderboards ARE inaccurate!”

Quickly following that news was another statement by the dev elucidating that Microsoft showed no favoritism towards Mojang in terms of handing out sales data. But that doesn’t mean the studio believes the entire playing field is even. Earlier, Polytron expressed its discontent over Minecraft being granted the ability to receive free post-release content. Sticking to its guns, Polytron stated that favoritism was shown by the publisher in the way of “the free updates.”

Still, Poly, in a tweet directed at the media, called upon caps lock to underscore its belief that Microsoft’s actions were “NOT A SCANDAL.” It should also be noted that Polytron extended public congratulations to Markus Persson for having a successful launch on XBLA. Further details can be found in the primary story below.

http://www.xblafans.com/minecraft-turns-quick-profit-polytron-questions-ms-policies-47984.html