Where to begin debunking some of the nonsense in this thread. One Microsoft is not the shooter box that some are overly zealous to proclaim. Microsoft has a good variety of exclusives for most genres. This has been proven before time and again. The majority of exclusives on the platform are not gasp shooters. Not to mention Microsoft has put out more then its fair share of novel titles.
Two there is another way to look at the popularity of shooters, and that is North American players are more social then say their Eastern counterparts. They like to play with a lot of people at the same time. Since we are being just plain hurtful. Why not say it the other way around there are a lot of players outside of North America that are just plain anti social. Who prefer to play with minimal human interaction. Shooters just mean more people to play with online. Where as other genres don't necessarily lend themselves to playing with more then a couple other people at any time. You want other genres to be more popular. Then lobby for a greater group dynamic in those games. I guarantee platforming titles would be far more popular if you could play them with a dozen players at the same time.
Three are we seriously saying Microsoft isn't innovative, or driven to try new things. Crackdown, Viva Pinata, Nuts & Bolts, and 1 vs 100 are all prime examples of thinking outside the box. Sorry these games just blow that kind of nonsense thinking out of the water.
Four I am sorry to shatter some illusions, but funneling resources towards JRPG development is not any kind of a good answer. Microsoft tried that, and it didn't work out too well for them, and foregoing shooter development on the part of Sony would have been very bad for them. One genre is dynamic, popular, and justifies online play. While the other is stagnant, formula based, and fairly unpopular. I like a good JRPG, but it is not a needed genre. You can get by without them, and Sony proved that point. While you cannot get by without having some decent exclusive shooters.
Five I cannot speak to M.A.G, but Halo has a pretty good variety of objective based game modes. Not to mention that the game is not as simple as run and gun. To succeed in Halo team play you have to maintain control of the best terrain, and keep the more dangerous weapons out of the hands of the other team. When a team doesn't work together in Halo that team usually ends up getting their asses handed to them.







