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Gaming - Ff and Zelda... - View Post

JEMC said:
I don't know what can be done in Zelda. They could eliminate some temples and items and replace them with others, but some will react badly to those changes. Nintendo is in a "damned if you do, and damned if you don't" situation.

About Final Fantasy, combat is not much of a problem, but the whole experience is. They have lost (at least to me) some of that "magic" that it once had. I think they should do a back to basics approach. Forget future and weird things/invocations and do a more medieval themed one. With steam machines to help explore huge areas but with a more romantic, in a not sentimental meaning, touch.


I agree.

 Also making too many changes is not the solution to everything. Maybe is just that I like the zelda-formula too much that I dont really get tired of going back and forth to find items, weapon, bugs an such. Voice acting is not necessary IMO, Zelda is fine just like it is, obviously there is always room to improve things, but I bet the new zelda for wiiU (even more if it looks like the tech demo shown on the last e3) will leave people speachless... Zelda SS is a masterpiece IMO, the only problem I see with the game is that the wii limited many of their ideas. I see kingdoms of Amalur like a reference for future zelda games (Graphic wise) and I can only see a bright future for link and zelda.

 FF is another story, while the combat system is not the best IMO, I do agree that FF is not the same anymore. I do remember playing FFVI (best FF IMO) I loved everything on that game, the world, the story, lots of interesting characters, and the overall feeling that you were playing something really magical, were magic was something normal yet still enigmatic/hidden. What I like about DQ is that even do it looks like the same game from 20 years ago, the identity is still there, ever since the first minute you know and you feel you are playing DQ, I hope I could say the same from FF. 



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