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Soriku said:
Mazty said:

If core games don't sell well on the wii, how can you argue it's a console made for core gamers? Obviously core gamers don't agree with you, otherwise core games would have sold well on the wii...and they haven't...


Again, gamers don't care for sales. If the console has a good number of enticing core games on it, that's all that's needed. But anyway, examples of core games that have sold well or at least decently on the Wii:

SSBB, Zelda TP and SS, Epic Mickey, Galaxy 1 and 2, The Conduit, Madworld, RE4 and the Umbrella Chronciles series, No More Heroes 1, Monster Hunter 3, Dragon Quest Swords, Monsters, and the Collection, Xenoblade, Tatsunoko vs. Capcom, Okami, Metroid Prime 3 and Other M, Donkey Kong, Tales of Symphonia: DotNW, Trauma Center, Kirby, Fire Emblem, Goldeneye...

If those were enticing core games then they would have sold well and they haven't. You couldn't come up with a more asinine argument if you tried. 

archbrix said:
Mazty said:

I'm just going to jump to the biggest two points:

1.  If you are serious about gaming, as in want to win, you will use the most precise controls available. That means ignoring motion controls.

2.  There are up to 4.5 million concurrent Steam users (not steam users in general) and over 10 million WoW players. If motion controls were beneficial to gaming, they would have started to appear on PCs. The ones that have been released have not been a success, ergo motion controls are a fad, otherwise how else can you justify their failure on pcs?  And how do you expect to use a mouse when you are sat on a sofa? It's disturbing so many people have made that mistake. 

You can choose to jump to any points you like; your responses are easily refutable.

1.  You are just as wrong now as you were before.  People preferring a far more intuitve control method for, say, swinging a golf club, hardly means that they're not "serious" about the game.  Again you confuse inaccurate with intuitive.

2. Your response here remains incorrect as well.  Again, the fact that motion controls have made nary an impact on PC gaming is irrelevant, as PCs are not a metric for gaming trends.  On the contrary, home game systems, which are the metric for gaming trends, have adapted to motion controls... all three of them, in fact.  Indeed, I don't expect people to use a mouse on their sofa, as it's not a standard for home console gamers, which is my point entirely.

1. You ignored my point. If you want to win, you will use the most precise controls available. Intuitive doesn't mean the best. Core gamers will want the best controls available, not the most intuitive. Casual gamers want intuitive because it's easy to use. 

2. With what logic are you writing off the entire PC gaming community? You are simply saying "they don't count because I say so". Give a good reason as to why PC gamers should be seen as a seperate crowd from other gamers. The reason people don't use mice with a console is because it's impractical. What was your point by bringing that up??