Agreed, however these games need a much improved, personalized rating system based on your preferences.
I gave up on LBP because really 98-99% of the levels are not good to an utter waste of time. That still leaves over a hundred thousand great levels but how to find the ones that suit your taste.
In LBP 1 I had a list of favorite creators and found levels through them which worked pretty well.
Most of them didn't carry over to LBP2 so I had to start over. Only finding 1 level out of 20 tries that was sorta half enjoyable got me disinterested soon.
Still I would not have wanted to miss all the great creations I played in LBP. I found about a 100 to 150 awesome levels. There were plenty really innovative ideas that I never thought would have been possible with the LBP engine. Working for over a month on my own level was great too. (Also quite sobering with it being dissed immediately for difficulty and not enough sign posting)
GT5 is on the right track with the track creator but it's still far too limited. Give people the tools and some will build amazing stuff. (I never tried mod nation racers, load times scared me away)
And if people can design their own side quests and dungeons for a game like Skyrim, that would be the perfect way to prevent your game from going to the 2nd hand shelf.
The question is, is a publisher willing to put up with maintaining a database like that and basically undercutting their own DLC. LBP manages fine though. I would be much more willing to buy DLC that also opened up tons of new user created content (like lbp dlc) instead of a simple 2 hour extension of the game.







