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Jay520 said:

Yeah, there was lag, but you could tell that in KZ2, the players moved intentionally slower, aiming was intentionally slower, and accuracy was significantly lower. The overall pace of KZ2 was much slower than KZ3. I think that's why me and many others preferred KZ2. KZ3 is so fast. It doesn't give you time to think. One of the things I loved about KZ2 was how it required so much skill to get a long ranged kill, and only with certain guns. However, in KZ3, it seems like even an SMG can kill you from afar. Quickly too!


Certain things was done intentionally but the lag input was not one of them. I just cant see how that improves on the gameplay? I mean its lag input! push button now - action takes place later than it should. No ways im believing thats a design decision.

Edit: i think the measured input lag was at close to 200ms. A game like mario brothers is at something like what 60 - 80ms? Call of duty is also in a sub 100ms region. Most games of this gen have been just slightly over 100ms...but close to 200 o.O its insane. Not sure how they actually allowed that. I figure they were pressed for time and really went crazy with the visuals, so then intentionally slowed the game down and sacrificed controller responsiveness. I mean really how long did it take to turn around -_-



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