Shinobi-san said:
I prefered KZ2 as well That one point i took away was because of the controls, which i absolutely do not buy was a design decision. It was delayed input, so i dont see how any can actually say that they prefer a delayed input?? Unless we are talking about something else? And for many people, not just the guys on the Killzone forums that input lag is unplayable. Add to that online lag and well...yeah. Killzone 3 kinda fixed the lag input, but the game lacked in some areas. I know the single definately wasnt as good as KZ2's (which i thought was amazing!). One of the only games that i feel truly recreates the feeling of chaos and urgency that is connected with a warzone. The mp i know was also changed to be more accessible to people, which is something i liked about it cos im noob :) Irrespective though, i dont see the franchise ever selling anything significantly more than what it currently does ~2mil. And like i said in my prev post, given the time, and resources placed into the games surely the sales expectations are higher. I wasnt really giving my point of view from a gamers perspective but rather from a sony business perspective. Although i dont know much about business :P |
Yeah, there was lag, but you could tell that in KZ2, the players moved intentionally slower, aiming was intentionally slower, and accuracy was significantly lower. The overall pace of KZ2 was much slower than KZ3. I think that's why me and many others preferred KZ2. KZ3 is so fast. It doesn't give you time to think. One of the things I loved about KZ2 was how it required so much skill to get a long ranged kill, and only with certain guns. However, in KZ3, it seems like even an SMG can kill you from afar. Quickly too!








If you check out my game collection you would see i gave KZ2 a 9/10 and KZ3 8/10.