Mummelmann said:
Autoplay features, quicktime events and win buttons have no business being in RPG's in my opinion. Then again, seeing how few games I've actually enjoyed this gen, maybe I'm just a hopeless dinosaur who pines for dead and dying recipes and concepts.
Edit; badgenome; that is certainly a part of my thought process. The console friendly business model is strangling traditional RPG's and strategy games. |
And no, they are not doing the thinking for you when it comes to skills either. I seriously dont understand what is so appealing about having to level 10 different sorcs to the do the same thing. Diablo 2 only survived this way because of serious glitches such as g-rushing, otherwise NOONE wouldve played through that game as many times as it would've took to "perfect" a build. The skill system takes the monotonous grind out of the equation that accompanies systems such as the one d2 has. You are limited in the number of skills you can use at any one time, which provides enough for players to think about, not to mention the rune system that can completely alter a skills properties to further allow players a nice amount of customization when it comes to the skill system alone. Everything everyone loves about d2 is returning in a refined, and much more intuitive way, just take some time to think about it.
PROUD MEMBER OF THE PLAYSTATION 3 : RPG FAN CLUB







