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DieAppleDie said:
"Also; Yes, Mario sunshine had horrible camera angles, really it did. I almost NEVER had to adjust the camera angle in Mario 64, I spent a lot of Sunshine as a shadow behind buildings or adjusting the camera manually to try and make it playable. That kind of slackness in a MARIO game? Unforgivable."

Mario 64 had a semi-automatic camera that worked so-so, Sunshine fixed that giving the player total control of it, plus you could also lock it behind Mario. It didnt bother me at all. If thats your argument against Sunshine, well, its pretty weak imo.

I found the Mario 64 camera worked very well for me (not needing my involvement much by nearly always being in the right place). I would not consider Sunshine's version of this to be a "fix".  I doubt people liked controlling the camera themselves because in Galaxy we were back to our semi automatic camera, which was nearly always in the right place - while being adjustable if necessary. 

I also think the abscence of a lot of key characters was disappointing in Sunshine, with all the water squirting it felt out of place in the mario series (kind of like SMB2 on nes) because the gameplay mechanic had changed.

Sunshine was an oddly soulless game, it felt garish and weirdly Westernised. Needless to say I was disappointed that the Cube never got a proper Mario sequel, but I was massively relieved when I played Galaxy - that, imo, was a real mario game with enough new to make it feel fresh and enough familiarity to feel the nostalgia. 

It's obviously all personal taste, but I felt that Sunshine was a turd on the Mario timeline, just as SS is a turd on the Zelda timeline. Oddly, most gamers I speak to IRL seem to agree with this - yet come to the forums and it's all varied opinion.

I bet there's someone out there who thinks Rise of the Robots on megadrive was better than SF2 turbo on the snes.

Back to Skyward Sword - I will hold my hands up and say 'Yes, I would MUCH rather have played something more akin to Oot or TP, overall I prefer that style and enjoyed those games a lot more'.



Too much planning, and you'll never get anything done.

Karl Pilkington.