By using this site, you agree to our Privacy Policy and our Terms of Use. Close
happydolphin said:
Mr Khan said:
milkyjoe said:
They shouldn't set out to make mature rated games, as that mentality can often lead to clichés. They should set out to come up with new ideas to make new games, and then if one or more ends up requiring a mature rating, so be it.

This is the correct answer. Nintendo should invest in new ideas, and whether they are Mature-rated or not is irrelevent. Although it's somewhat of a bad example because Nintendo gave them very little backing, look at Monolith's games, or The Last Story, or Zangeki no Reginleiv.

I don't completely agree. I agree that, no matter what they do, they should be investing in new ideas or at least creative ideas. Clichés are a no-no, no matter the rating. Even E ratings can lead to clichés so the argument there isn't very convincing.

I think it's important from a business point of view to direct the creative ideas towards certain tastes (in this occurrence mature themed games) in order to reach certain markets. Going the other way around is ignoring fundamental business considerations (what the consumers need or want)

Saying that E ratings can also lead to clichés doesn't rebuke the argument. The point is that when you deliberately aim for any rating, be it mature, E or whatever, you may find yourself changing part of your vision to match up with that rating aim.

When you decide to make a game and then put it out no matter the rating, then you aren't being influenced by the pursuit of any particular rating. If it's E or mature, it'll still be honest to the original vision.



VGChartz