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happydolphin said:
Mr Khan said:

The rebuttal here is couched in the "primacy of gameplay" school of thought. If you want to pursue different ideas, it should first be about how the game plays, and not what coat of paint the game has (which is all rating really amounts to, whatever the "M-rating is cool" crowd might say). Certain tastes for gameplay have only been catered to in an M-rated environment, but that is more because of AAA Developers' bias towards making "mature" games than anything else.

Something is blocking your reasoning, you have a bias I just can't put my finger on it.

Would you agree that certain markets refuse to play games with certain themes (kiddy) because they prefer, as a matter of basic preference, games with more mature themes (by mature I don't mean gore and sex I mean themes that relate to adult life, like money, justice and humor, etc.)?

Would you agree that a company catering to said market needs to output content relevant for said market?

That's the bottom line. You can have a super cumfy sweater, but if it's fluorecent green, maybe the buyer won't want it.

That's all this is about.

To make perfectly clear: I'm not talking about taste in gameplay, I'm talking about taste in content (themes, story, characters, etc.). This matters to some people (many actually, many more than you may think imho).

The latter kind of "adult" themes can handily be addressed in a non-alienating way. The best of animated movies of the past twenty-five years have dealt with real issues without being alienating. Or one could look at, say, Star Wars.

It then depends on what kind of "mature" we're talking about here. Earthbound and Fire Emblem, for instance, are that kind of "mature" without being alienating. Are we talking about Fire Emblem maturity or MadWorld maturity?



Monster Hunter: pissing me off since 2010.