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happydolphin said:
Mr Khan said:
milkyjoe said:
They shouldn't set out to make mature rated games, as that mentality can often lead to clichés. They should set out to come up with new ideas to make new games, and then if one or more ends up requiring a mature rating, so be it.

This is the correct answer. Nintendo should invest in new ideas, and whether they are Mature-rated or not is irrelevent. Although it's somewhat of a bad example because Nintendo gave them very little backing, look at Monolith's games, or The Last Story, or Zangeki no Reginleiv.

I don't completely agree. I agree that, no matter what they do, they should be investing in new ideas or at least creative ideas. Clichés are a no-no, no matter the rating. Even E ratings can lead to clichés so the argument there isn't very convincing.

I think it's important from a business point of view to direct the creative ideas towards certain tastes (in this occurrence mature themed games) in order to reach certain markets. Going the other way around is ignoring fundamental business considerations (what the consumers need or want).

The rebuttal here is couched in the "primacy of gameplay" school of thought. If you want to pursue different ideas, it should first be about how the game plays, and not what coat of paint the game has (which is all rating really amounts to, whatever the "M-rating is cool" crowd might say). Certain tastes for gameplay have only been catered to in an M-rated environment, but that is more because of AAA Developers' bias towards making "mature" games than anything else.



Monster Hunter: pissing me off since 2010.