| adriane23 said: Let me guess, this guy wears black rimmed eye-glasses, lives in coffee shops, and has an Apple logo tattooed on his neck. And what's the difference between an indie game company and a non-indie game company? |
Indie companies are companies that do not have production companies (like EA) supporting them. They do their own work, making their own games, doing what they want to do without Big Brother watching over their back demanding certain things of them and threatening to cut their financial support if they don't perform the way they like to.
The people in here criticizing Notch and indie gaming are blind and haven't taken the time to know ANYTHING about the matter. Indie games have repeatedly time and time again changed gaming drastically. Nearly all the elements from Portal and Portal 2 come directly from indie games and companies. Minecraft was an indie game (I say "was" because Notch sees Mojang as too big a company now to qualify as indie anymore). World of Goo was indie. Braid was indie. The Bit.Trip games were indie. Super Meat Boy was indie. There's absolutely no possible argument that indie games don't do big things.
The simple fact that EA published these games automatically, by definition, means they're NOT "indie". If they ARE "indie", then so was Half-Life. Indie games CAN eventually find publishers, sure, but they're initially developed and put out without any separate publisher whatsoever, and for a PUBLISHER to advertise something THEY benefit financially from AS indie is, in every way, wrong.
As for the attacks against Notch, how many EA execs have donated every single penny they earned from their company in their most profitable year to their employees?
SW-5120-1900-6153








