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I'm a little disappointed that there wont be as much of an emphasis on platforming. That was something that I really enjoyed about Smahs Bros that I suppose wont be making its way into PSA:BR. Getting back onto the stage added a nice layer of depth and strategy to the other systems as well.

The AP system sounds okay but I think I will like the % health system better. First off playing as any lighter character it really changed your strategy. At high percentages I wouldn't even go some places for fear of being lobbed off too easily and stopped using attacks with big recovery so I was never just a sitting duck. I feel like the health system also gave you more variety as to ways to KO an opponent as you could use regular attacks, smash attacks, special attacks or the super as opposed to 1 of 3 supers being the only KO moves. In SSB I could knock them just about any which way depending on the situation and my position. This sounds like it's gonna be a run from the guy with meter like you would the player with over powered items.

While I'm in some ways disappointed, I'm going to wait for a demo or beta before I make up my mind either way. I hope the best for the game and am very curious to see if or how well the market embraces it. Though my initial impression is that it may look similar at first glance but most of the differences seem diminish variety and flexibility as opposed to giving the player more to work with.